Shader Development·
Environment Art·
Procedural Systems·
Real-Time Rendering·
Pipeline Tools·
Lighting & FX·
Shader Development·
Environment Art·
Procedural Systems·
Real-Time Rendering·
Pipeline Tools·
Lighting & FX·
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Click for full case study
Portfolio
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TGA & BTH coursework
Previous Work
About
Technical
Artist
Technical Artist student at The Game Assembly in Malmö, working on my thesis at BTH. Bridging the gap between art and technology.
Specializing in shader development, procedural content generation, and tools that empower artists within engine environments.
Unreal Engine
Substance Designer
Houdini
HLSL / GLSL
Maya & Blender
Python / C++ / C#