Erik Svensson
Technical Artist • Tools Programmer • Shader Wizard
About Me
Hi! I'm a technical artist specializing in real-time shaders, tools development, procedural workflows, and performance optimization for games. I enjoy bridging the gap between art and programming.
Projects
Procedural Rust Shader
Custom shader for Unreal Engine using SDFs.
Environmental VFX
Environmental VFX in collaboration with a Graphical Artist.
Dynamic Snow Shader and VFX
Dynamic snow shader and Environmental VFX in collaboration with a Level Designer.
Dynamic Snow Shader and VFX
Dynamic snow shader and Environmental VFX in collaboration with a Level Designer.