01
Click for full case study
Portfolio
02
TGA & BTH Game Projects
Game Projects
03
BTH coursework
Previous Work
About Me
Technical
Artist
Hi, I'm Erik! I’m a Technical Artist student at TGA Malmö with a passion for developing versatile and efficient solutions for pipeline and workflow optimization, as well as in VFX and shader development.
I have a strong foundation in both artistic and technical aspects of game development. Outside of development, I enjoy playing games, producing music, and working on hands-on projects.
Thank you for taking the time to view my work!
I am part of The Game Assembly's internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15'th. Any internship offers can be made on April 27'th, at the earliest.
Unreal Engine
Substance Designer
Houdini
HLSL / GLSL
Maya & Blender
Python / C++ / C#