Erik Svensson
Technical Artist

Technical Artist student specializing in shader development, Visual effects, Scripting, and real-time rendering at The Game Assembly & BTH

Specialization Projects

Current work from my specialization course at TGA, showcasing visual effects and shader development

Desert Environment

Desert Rock Formation

Procedural rock shader with advanced erosion and weathering techniques

Shader/VFX Development
Military Environment

Rust Shader

Realistic military scene with dynamic lighting and PBR materials

Shader Development
Architectural Visualization

Architectural Scene

Atmospheric lighting study with volumetric effects and reflections

Environmental VFX

Additional Work

Selected projects from TGA coursework and BTH studies

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About Me

I'm a Technical Artist student at The Game Assembly in Malmö, currently working on my thesis at BTH. My passion lies in bridging the gap between art and technology to create stunning, optimized visuals for real-time applications.

With expertise in shader development, environment design, and pipeline optimization, I strive to push the boundaries of what's possible in interactive media while maintaining performance and artistic vision.

Unreal Engine Unity Substance Designer Houdini Blender Maya HLSL/GLSL Python MEL C++ C#

Let's Connect

Interested in collaboration or have a project in mind?

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