Technical Artist student specializing in shader development, Visual effects, Scripting, and real-time rendering at The Game Assembly & BTH
Current work from my specialization course at TGA, showcasing visual effects and shader development
Selected projects from TGA coursework and BTH studies
I'm a Technical Artist student at The Game Assembly in Malmö, currently working on my thesis at BTH. My passion lies in bridging the gap between art and technology to create stunning, optimized visuals for real-time applications.
With expertise in shader development, environment design, and pipeline optimization, I strive to push the boundaries of what's possible in interactive media while maintaining performance and artistic vision.