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Portfolio

Click for full case study
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Game Projects

TGA & BTH Game Projects
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Previous Work

BTH coursework

About Me

Technical
Artist

Hi, I'm Erik! I’m a Technical Artist student at TGA Malmö with a passion for developing versatile and efficient solutions for pipeline and workflow optimization, as well as in VFX and shader development.

I have a strong foundation in both artistic and technical aspects of game development. Outside of development, I enjoy playing games, producing music, and working on hands-on projects.

Thank you for taking the time to view my work!

I am part of The Game Assembly's internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15'th. Any internship offers can be made on April 27'th, at the earliest.

Unreal Engine
Substance Designer
Houdini
HLSL / GLSL
Maya & Blender
Python / C++ / C#