Erik Svensson

Technical Artist

Shader Development· Environment Art· Procedural Systems· Real-Time Rendering· Pipeline Tools· Lighting & FX· Shader Development· Environment Art· Procedural Systems· Real-Time Rendering· Pipeline Tools· Lighting & FX·
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Portfolio

Click for full case study
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Previous Work

TGA & BTH coursework

About

Technical
Artist

Technical Artist student at The Game Assembly in Malmö, working on my thesis at BTH. Bridging the gap between art and technology.

Specializing in shader development, procedural content generation, and tools that empower artists within engine environments.

Unreal Engine
Substance Designer
Houdini
HLSL / GLSL
Maya & Blender
Python / C++ / C#