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Large Game Project - BTH

Damned Soul

Role Technical Artist
Software Custom DX11 Engine Blender Maya
Team Size 16
Category Game Project

Project Overview

Damned Soul is a rogue-lite game where the main character fights through hell. As the player progresses, they descend lower into the depths of the underworld encountering various enemies.

This project was my first experience working on a large-scale game project. The team consisted of 16 members consisting of 5 Technical Artists, 5 Civil Engineers and 6 Programmers

Due to the lack of a team of graphical artists, animators and level designers, us Technical Artists had to take on those additional responsibilities.
My responsibilities included creating concept art, 3D assets, textures and animations for the game. My main focus was on the creation of the skeleton character from concept to final implementation in the engine, but I also contributed to the creation of other characters and assets in the game.

This project had a hard budget cap of only 512MB of GPU memory and 2GB of storage space.

My Contributions

Skeleton Character

Concept Art

Concept art was created early in the development process to visualize the skeleton enemy and the games overall design.

Skeleton Concept

Concept of the skeleton enemy

Sculpting

Blender was used to create the initial high-polygon model of the skeleton enemy.

Skeleton Sculpt

Sculpt of the skeleton enemy

Retopology

After the high-polygon model was created, retopology was performed to create a low-polygon version suitable for real-time rendering. The total polygon count was reduced from 5 million down to 10 thousand.

The retopology process also took into account the needs for proper deformation and weight painting.

Skeleton Retopology

Retopology of the skeleton enemy

Texturing

Textures for albedo, normal and emission were created using blender.

Skeleton Textures

Texturing of the skeleton enemy

Rigging

After the model was complete, rigging was performed to allow for animation control.

Skeleton Rigging

Rigging of the skeleton enemy

Animations

Animations were created for the skeleton enemy to bring it to life in the game.

Idle animation of the skeleton enemy

Idle animation of the skeleton enemy

Walk animation of the skeleton enemy

Walk animation of the skeleton enemy

Attack animation of the skeleton enemy

Attack animation of the skeleton enemy

Take Damage animation of the skeleton enemy

Take Damage animation of the skeleton enemy

Death animation of the skeleton enemy

Death animation of the skeleton enemy

Key Learnings

With this being my first larger project, I learned about the planning and execution of a complex 3D modeling pipeline. I also learned the fundementals of working with other developers to achieve a common goal while maintaining good communication and collaboration. This project also taught me about how to maintain a budget of memory through the use of techniques such as retopology and texture optimization.